From a few days ago: games.slashdot - Indigo Prophecy Creator.
Interestingly astute condensation of the problem with "interactive fiction" (AKA games) as an artform. Read the source for the full scoop - Postmortem: Indigo Prophecy.
I feel like applications suffer from these type of modality artifices as well... the art of UI design has always been a challenge of modality management - making it seamless (i.e. the best UI is the one you don't notice) to move from one state to another.
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